Animated Tiles Purpose This demo illustrates how to control tiles from mouse clicks or from Unity UI buttons. There are three scenes: MouseClicks: This scene uses a script called TpPickTile. Just click on the tiles themselves. TpPickTile uses either input system to directly message tiles. When you click the mouse it translates the pointer position into tilemap coordinates. Then it uses TpLib to locate the tile. If a tile is found it's ActivateAnimation method is used to toggle animation on/off. MouseClicksDirect: This is a better approach for most practical uses (but not UnityUi) where you want to message a tile when using a tile as an active element in your scene. This scene uses a component called TpInputActionToTile. It REQUIRES the New Input System. It merely creates an instance of a TpActionToTile Scriptable Object. That S.O. does much the same work as TpPickTile, and sends ActionToTile packets to the tile if it supports being sent that type of message. Note that this S.O. supports Hover messages, which aren't used here. See the TileUi demo for more advanced uses of this S.O. variety. UnityUi: This scene uses a component called TpGuidToAction. The buttons each have their on-click events set to the 'Controller' GO with the TpGuidToAction.SendAction method as the target AND the GUID of the target tile as the parameter. The GUID is easily available with Painter or the Tile+Brush, just view the tile in the Selection Inspector and click the eyedropper icon to copy the GUID to the clipboard. It functions similarly to TpPickTile.