Tweening Purpose A playground to experiment with the tweener Five scenes Basic Tween Types The image shows Painter displaying a TweenerFlex tile. TweenerFlex tiles expose every possible parameter for you to play with. The visible fields change as you select different tween varieties. This is done entirely with TPT attributes! The other tiles use an asset to set up the tweens. Please read the tweener documentation or it may be really confusing! GameObjectExamples: Several examples of GameObject tweens Bezier Tween: animate a G.O. on a Bezier path GoSequence: play a sequence of tweens on a G.O. from an asset. SimpleGameObjTween: as it says Spline Tween : shows how to use a Unity spline to animate a G.O. position Note: just an example, not an alternative to the various spline components from Unity. Requires the Splines package TextFontSize: How to tween something with a simple float MatrixTweenPlayground Here are four TweenerFlex tiles preset with a few different types of tweens. MoreStrangeTweens Illustrates some interesting things you can do with Matrix tweens using the three types of tweener tiles. StressTest This runs almost 400 sequences and several color tweens simultaneously. Use the TPT SysInfo window with 'Show Tweener...' checked and you can observe the frame rate. You can also use the Services Inspector or Tween Monitor to show the tweener status. Note however that it can slow down execution: try it with the Stress Test.