Appendix 1: About the Icon

Painter will try to create an icon for you when the Clipboard contains a multiple-selection Pick and you choose to create a Bundle or add the Pick to Favorites. A customized sprite packer is used to create a representative Icon (aka sprite) for the TpBundleTile.

This sprite packer scales all the selected tiles’ sprite textures to be the same size and packs them into a Texture in the same relative positions as the Grid Selection. It’s not a general-purpose sprite packer; the idea is to create something that gives you a visual cue for what will be painted.

Note that if the source and/or sprite sheet texture isn’t set to readable then Painter will temporarily set the texture to readable. If there’s a code Exception (that is, a C# error appears in the console) then that texture might remain readable – there’s no way to be sure without looking.

You can always screenshot one of these Bundles after you paint it on a Tilemap and create a sprite to be used as an Icon using an image editor. Notes:


Revision #3
Created 23 June 2025 16:45:43 by Vonchor
Updated 4 July 2025 20:28:46 by Vonchor