# More Tiles!

You’ll also find some easy-to-use TPT tiles:

**TpAnimatedTile:** similar to Unity’s AnimatedTile, but with looping support including Ping-Pong.

**FlexAnimatedTile:** animated tile where you can choose what to animate from an asset that contains a list of sprite animations. Looping, Ping-Pong, Start/Stop animation and changing animation sequence at runtime all supported. Animation preview in-editor when not in Editor-Play mode.

**AnimatedSpawner:** derived from FlexAnimatedTile, spawns a prefab or a tile when triggered.

**SlideShow:** Single-step animation though a list of sprites.

The TilePlusBase base-class tile has the data and UI for demarking a rectangular region of tiles. This is used in ‘Zone’ tiles:

**AnimatedZoneLoader:** Load a Tilemap archive when triggered.

**AnimatedZoneSpawner:** Similar to AnimatedSpawner, but uses a Zone.

**ZoneAnimator:** Control Animation of a Unity prefab when triggered.

“Triggered” refers to an action that’s taken because of an inter-tile or Monobehaviour-to-tile communication. This may sound weird but it’s very powerful.

Tweening is supported with some example tiles:
- TpTweenerTile
- TpTweenSpecTile
- TpTweenSpecSequenceTile

Read about these in the separate [Tweener](https://true-monkey.pikapod.net/books/tileplus-toolkit/page/tweener-service) documentation.

Aaaand just for fun, how about Tilemap UI:
- UiButtonTile
- UiAnimButtonTile
- UiAsciiCharTile
- UiAsciiStringTile
- UiRadioButtonTile
- UiToggleButtonTile

You can read about these in the separate [TilemapUi documentation](https://true-monkey.pikapod.net/books/tileplus-toolkit/chapter/ui-system). It’s not a replacement for UiElements, IMGUI, or UnityUi.