More Tiles! You’ll also find some easy-to-use TPT tiles: TpAnimatedTile: similar to Unity’s AnimatedTile, but with looping support including Ping-Pong. FlexAnimatedTile: animated tile where you can choose what to animate from an asset that contains a list of sprite animations. Looping, Ping-Pong, Start/Stop animation and changing animation sequence at runtime all supported. Animation preview in-editor when not in Editor-Play mode. AnimatedSpawner: derived from FlexAnimatedTile, spawns a prefab or a tile when triggered. SlideShow: Single-step animation though a list of sprites. The TilePlusBase base-class tile has the data and UI for demarking a rectangular region of tiles. This is used in ‘Zone’ tiles: AnimatedZoneLoader: Load a Tilemap archive when triggered. AnimatedZoneSpawner: Similar to AnimatedSpawner, but uses a Zone. ZoneAnimator: Control Animation of a Unity prefab when triggered. “Triggered” refers to an action that’s taken because of an inter-tile or Monobehaviour-to-tile communication. This may sound weird but it’s very powerful. Tweening is supported with some example tiles: TpTweenerTile TpTweenSpecTile TpTweenSpecSequenceTile Read about these in the separate Tweener documentation. Aaaand just for fun, how about Tilemap UI: UiButtonTile UiAnimButtonTile UiAsciiCharTile UiAsciiStringTile UiRadioButtonTile UiToggleButtonTile You can read about these in the separate TilemapUi documentation. It’s not a replacement for UiElements, IMGUI, or UnityUi.