Design Philosophy

In an earlier epoch I designed embedded system hardware, software, and development tools in two different areas:

Both of these fields are 'real-time' programming. It's not dissimilar to what you have to deal with in Unity3D:

Either way, you have a certain amount of time to do your processing or:

This is all to say that this biased my approach to coding: performance and memory are #1.

So I tend to eschew the modern programming idiom of write first optimize later.

No acronym-based coding style will be found anywhere :-)


Revision #11
Created 14 July 2025 11:41:36 by Vonchor
Updated 16 July 2025 15:06:48 by Vonchor