Others Tilemap Parallax Add it to a Tilemap, provide a follow target, and this component offsets the Tilemap's transform as the target moves. See the Side-scroll Layout demo. SetDontDestroy Add it to a GameObject and DontDestroyOnLoad will be set on Start(). TpNoPaint Add this component to a Tilemap's parent GameObject to prevent it being used for painting. Add this component to the GameObject of a Palette prefab to inhibit reporting of # of different tiles in the palette. TpPrefabMarker Used during the creation of TileBundles and TileFabs. You never need to use this yourself. TpNote A way to add a note to a stack of components. It can also be used to add tags to game objects. If the 'note' is a comma-separated list of tags, you can call GetTags to get an array of the individual tags. AnimStateTilePingerBase Yeah, annoying name. Use as a state machine behaviour to notify a TPT tile, e.g. a TpZoneAnimator. TpZoneAnimator pokes its instance ID into the animator as a parameter (called 'id'). Other uses of this class require a similar setup TpGoTween Attach to a GameObject for a simple tween. TpGoTweenSequence Attach to a GameObject for a tween sequence.