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TilePlus Version 5
Unity3D Tilemap Extension
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specification for a single animation clip More...
Public Member Functions | |
| TpAniClip () | |
| Initializes a new instance of the TpAniClip class. | |
Public Attributes | |
| string | m_Name |
| The name of the animation sequence. | |
| int | m_DefaultTileIndex |
| Which sprite to use when animation is off for this animation only. | |
| float | m_AnimationSpeed |
| Multiplies the Tilemap animation speed. | |
| bool | m_OneShot |
| Animation repeat control. | |
| bool | m_RewindAfterOneShot |
| If one shot animation is used, this flag determines if a rewind occurs. | |
| float | m_ManualTimeout |
| Unused. | |
| Sprite[] | m_Sprites = new Sprite[1] |
| The List of Sprites set for the Animated Tile. This will be played in sequence. | |
specification for a single animation clip
| TilePlus.TpAniClip.TpAniClip | ( | ) |
Initializes a new instance of the TpAniClip class.
| float TilePlus.TpAniClip.m_AnimationSpeed |
Multiplies the Tilemap animation speed.
| int TilePlus.TpAniClip.m_DefaultTileIndex |
Which sprite to use when animation is off for this animation only.
| float TilePlus.TpAniClip.m_ManualTimeout |
Unused.
| string TilePlus.TpAniClip.m_Name |
The name of the animation sequence.
| bool TilePlus.TpAniClip.m_OneShot |
Animation repeat control.
| bool TilePlus.TpAniClip.m_RewindAfterOneShot |
If one shot animation is used, this flag determines if a rewind occurs.
The List of Sprites set for the Animated Tile. This will be played in sequence.