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TilePlus Version 5
Unity3D Tilemap Extension
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Simple Tilemap Parallax. More...


Public Attributes | |
| string | m_TargetName = "player" |
| Follow Target. Used to find m_Target transform if m_Target is null. | |
| Transform? | m_Target |
| Follow target. | |
| bool | m_ApplyX = true |
| Apply parallax to X axis? | |
| bool | m_ApplyY = false |
| Apply parallax to Y axis? | |
| float | m_ParallaxSpeed = 0.1f |
| Relative parallax speed. | |
Simple Tilemap Parallax.
| bool TilePlus.TilemapParallax.m_ApplyX = true |
Apply parallax to X axis?
| bool TilePlus.TilemapParallax.m_ApplyY = false |
Apply parallax to Y axis?
| float TilePlus.TilemapParallax.m_ParallaxSpeed = 0.1f |
Relative parallax speed.
| Transform? TilePlus.TilemapParallax.m_Target |
Follow target.
| string TilePlus.TilemapParallax.m_TargetName = "player" |
Follow Target. Used to find m_Target transform if m_Target is null.
Useful if at Start of game the m_Target transform isn't available (eg, prefab not spawned yet)