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TilePlus Version 5
Unity3D Tilemap Extension
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A way to add a note to a stack of components Can also be used to add tags to game objects. More...


Public Member Functions | |
| int string[] tags | GetTags (bool toLower=true) |
Public Attributes | |
| string | m_Note |
| A note or a comma-separated set of tags. | |
| int | count |
| Property to get a tuple of (count, array of individually-trimmed tags). not cached. | |
A way to add a note to a stack of components Can also be used to add tags to game objects.
| int string[] tags TilePlus.TpNote.GetTags | ( | bool | toLower = true | ) |
| int TilePlus.TpNote.count |
Property to get a tuple of (count, array of individually-trimmed tags). not cached.
| toLower | does a ToLowerInvariant on each tag. |
returns null if there are no tags, or an empty list if all trimmed tags eval to empty>
| string TilePlus.TpNote.m_Note |
A note or a comma-separated set of tags.