Create a Bezier curve with up to 16 points.
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| static Vector3 | Point3 (float t, List< Vector3 > controlPoints) |
| static Vector2 | Point2 (float t, List< Vector2 > controlPoints) |
| static List< Vector2 > | PointList2 (List< Vector2 > controlPoints, float interval=0.01f) |
| static List< Vector3 > | PointList3 (List< Vector3 > controlPoints, float interval=0.01f) |
Create a Bezier curve with up to 16 points.
◆ Point2()
| Vector2 TilePlus.BezierCurve.Point2 |
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float | t, |
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List< Vector2 > | controlPoints ) |
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◆ Point3()
| Vector3 TilePlus.BezierCurve.Point3 |
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float | t, |
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List< Vector3 > | controlPoints ) |
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static |
◆ PointList2()
| List< Vector2 > TilePlus.BezierCurve.PointList2 |
( |
List< Vector2 > | controlPoints, |
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float | interval = 0::01f ) |
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◆ PointList3()
| List< Vector3 > TilePlus.BezierCurve.PointList3 |
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List< Vector3 > | controlPoints, |
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float | interval = 0::01f ) |
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static |
The documentation for this class was generated from the following file:
- /Users/jms/Documents/Tpt_55/TPT55/Assets/Plugins/TilePlus/Runtime/StaticLib/ThirdParty/BezierCurve.cs