TilePlus Version 5
Unity3D Tilemap Extension
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TilePlus.BezierCurve Class Reference

Create a Bezier curve with up to 16 points. More...

Static Public Member Functions

static Vector3 Point3 (float t, List< Vector3 > controlPoints)
static Vector2 Point2 (float t, List< Vector2 > controlPoints)
static List< Vector2 > PointList2 (List< Vector2 > controlPoints, float interval=0.01f)
static List< Vector3 > PointList3 (List< Vector3 > controlPoints, float interval=0.01f)

Detailed Description

Create a Bezier curve with up to 16 points.

Member Function Documentation

◆ Point2()

Vector2 TilePlus.BezierCurve.Point2 ( float t,
List< Vector2 > controlPoints )
static

◆ Point3()

Vector3 TilePlus.BezierCurve.Point3 ( float t,
List< Vector3 > controlPoints )
static

◆ PointList2()

List< Vector2 > TilePlus.BezierCurve.PointList2 ( List< Vector2 > controlPoints,
float interval = 0::01f )
static

◆ PointList3()

List< Vector3 > TilePlus.BezierCurve.PointList3 ( List< Vector3 > controlPoints,
float interval = 0::01f )
static

The documentation for this class was generated from the following file:
  • /Users/jms/Documents/Tpt_55/TPT55/Assets/Plugins/TilePlus/Runtime/StaticLib/ThirdParty/BezierCurve.cs