TilePlus Version 5
Unity3D Tilemap Extension
Loading...
Searching...
No Matches
MessagingClasses.cs File Reference

Classes

class  TilePlus.MessagePacket< T >
 Abstract base class for message packets. More...
class  TilePlus.EmptyPacket
 Empty class to use when a placeholder is needed. More...
class  TilePlus.PositionPacket
 Common message packet for a Vector3Int position to a tile. More...
class  TilePlus.PositionZmPacket
 PositionPacket with Zone Manager reference. More...
class  TilePlus.BoolPacket
 Simple packet with just a boolean value. More...
class  TilePlus.StringPacket
 Common message packet for a string sent to a tile. E.G., a JSON string for the tile to expand and use to restore data. Note that there's a pool for these in TpMessaging. More...
class  TilePlus.ObjectPacket
 This is a 'union' of the most likely Types of objects one might like to send. For the UnityObject and object values the type is is available. The optional info string can be used to provide context (ie target switching actions based on what the string is), debug info, or left empty. More...
class  TilePlus.AnimatorControlPacket
 A message packet with an info for an animator. More...
class  TilePlus.ActionToTilePacket
 A packet used to tell a tile that a user has clicked on it. See TpInputActionToTile component and TpActionToTile S.O. classes. More...
class  TilePlus.WantsEarlyUpdate
 If a tile implements this then it will get Early Updates. See TpLibTasks. More...
class  TilePlus.MessagingContext
 Used by the TpMessaging Service in its context stack. Pooled. More...

Namespaces

namespace  TilePlus