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TilePlus Version 5
Unity3D Tilemap Extension
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Classes | |
| class | TilePlus.MessagePacket< T > |
| Abstract base class for message packets. More... | |
| class | TilePlus.EmptyPacket |
| Empty class to use when a placeholder is needed. More... | |
| class | TilePlus.PositionPacket |
| Common message packet for a Vector3Int position to a tile. More... | |
| class | TilePlus.PositionZmPacket |
| PositionPacket with Zone Manager reference. More... | |
| class | TilePlus.BoolPacket |
| Simple packet with just a boolean value. More... | |
| class | TilePlus.StringPacket |
| Common message packet for a string sent to a tile. E.G., a JSON string for the tile to expand and use to restore data. Note that there's a pool for these in TpMessaging. More... | |
| class | TilePlus.ObjectPacket |
| This is a 'union' of the most likely Types of objects one might like to send. For the UnityObject and object values the type is is available. The optional info string can be used to provide context (ie target switching actions based on what the string is), debug info, or left empty. More... | |
| class | TilePlus.AnimatorControlPacket |
| A message packet with an info for an animator. More... | |
| class | TilePlus.ActionToTilePacket |
| A packet used to tell a tile that a user has clicked on it. See TpInputActionToTile component and TpActionToTile S.O. classes. More... | |
| class | TilePlus.WantsEarlyUpdate |
| If a tile implements this then it will get Early Updates. See TpLibTasks. More... | |
| class | TilePlus.MessagingContext |
| Used by the TpMessaging Service in its context stack. Pooled. More... | |
Namespaces | |
| namespace | TilePlus |