TilePlus Version 5
Unity3D Tilemap Extension
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TilePlus.SaveDataWrapper Class Reference

A simple wrapper class for saving data. More...

Inheritance diagram for TilePlus.SaveDataWrapper:
Collaboration diagram for TilePlus.SaveDataWrapper:

Public Member Functions

 SaveDataWrapper ()
Public Member Functions inherited from TilePlus.MessagePacket< T >
virtual void Reset ()
 Reset the SourceInstance. Override for additional resets of variables holding references.

Public Attributes

string m_Json = string.Empty
 The JSON string for this object.
string m_Guid = string.Empty
 The GUID to be used when restoring data.

Additional Inherited Members

Protected Member Functions inherited from TilePlus.MessagePacket< T >
 MessagePacket (Object? sourceInstance)
 Source Instance for this packet. Can be null.
Properties inherited from TilePlus.MessagePacket< T >
ObjectSourceInstance [get, set]
 The instance that's the source of the message. Can be null.
ulong Id [get, set]
 The ID of this packet. Packet recepients can test this to see if they're being sent the same message repeatedly. Note that 0 is not used except internally.

Detailed Description

A simple wrapper class for saving data.

Constructor & Destructor Documentation

◆ SaveDataWrapper()

TilePlus.SaveDataWrapper.SaveDataWrapper ( )

Member Data Documentation

◆ m_Guid

string TilePlus.SaveDataWrapper.m_Guid = string.Empty

The GUID to be used when restoring data.

◆ m_Json

string TilePlus.SaveDataWrapper.m_Json = string.Empty

The JSON string for this object.


The documentation for this class was generated from the following file:
  • /Users/jms/Documents/Tpt_55/TPT55/Assets/Plugins/TilePlus/Runtime/StaticLib/ClassesEnums/StandardSaveData.cs