TilePlus Version 5
Unity3D Tilemap Extension
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TilePlus.TpUiButtonEventAction Class Reference

Simple Event Action for use with UiButtonTile and UiAnimButtonTile. More...

Inheritance diagram for TilePlus.TpUiButtonEventAction:
Collaboration diagram for TilePlus.TpUiButtonEventAction:

Public Member Functions

override bool Exec (TilePlusBase tile, object obj=null)
Public Member Functions inherited from TilePlus.TpTileEventAction
virtual bool Exec (TilePlusBase tile, object? obj=null)
 Execute event handler.

Properties

override bool Incomplete [get]
Properties inherited from TilePlus.TpTileEventAction
virtual bool Incomplete [get]
 DEFAULT if not overriden is TRUE. If true, this EventAction doesn't do everything needed, and TpEvents.ProcessEvents will not remove the tile reference from the output list.

Additional Inherited Members

Public Attributes inherited from TilePlus.TpTileEventAction
ScriptableObject? m_Subasset
 A subasset: optional.

Detailed Description

Simple Event Action for use with UiButtonTile and UiAnimButtonTile.

Member Function Documentation

◆ Exec()

override bool TilePlus.TpUiButtonEventAction.Exec ( TilePlusBase tile,
object obj = null )

This is pretty simple: source (the 'tile' param) has to implement ITpUiControl as does the target. The target is provided by using 'object' param cast to StandardEventData and using its tag field

Property Documentation

◆ Incomplete

override bool TilePlus.TpUiButtonEventAction.Incomplete
get


The documentation for this class was generated from the following file: