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TilePlus Version 5
Unity3D Tilemap Extension
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This is the complete list of members for TilePlus.TpTileUtils, including all inherited members.
| BoundsFromOrthoCamera(Camera? camera, bool square=true, float scale=1f, bool zeroZ=true) | TilePlus.TpTileUtils | static |
| BoundsIntFromBounds(Bounds bounds, bool ceiling=true) | TilePlus.TpTileUtils | static |
| CreateBoundsInt(Vector3Int position, Vector3Int size, bool forceZto1=true) | TilePlus.TpTileUtils | static |
| DeleteTilePlusBaseBlock(Tilemap map, IEnumerable< TilePlusBase > tiles) | TilePlus.TpTileUtils | static |
| DeleteTilesFromPositionList(Tilemap map, Vector3Int[] positions) | TilePlus.TpTileUtils | static |
| DeleteTilesFromPositionList(Tilemap map, IEnumerable< Vector3Int > positions) | TilePlus.TpTileUtils | static |
| DirectionType4 enum name | TilePlus.TpTileUtils | |
| DirectionType8 enum name | TilePlus.TpTileUtils | |
| Get4WayAdjacent(Vector3Int center) | TilePlus.TpTileUtils | static |
| Get4WayAdjacent(Vector3Int position, DirectionType4 dir) | TilePlus.TpTileUtils | static |
| Get4WayAdjacentHashSet(Vector3Int center, HashSet< Vector3Int >? hashSet, bool clear=true) | TilePlus.TpTileUtils | static |
| Get4WayNextInOppositeDir(Vector3Int position, DirectionType4 dir) | TilePlus.TpTileUtils | static |
| Get4WayOppositeDirectionType(DirectionType4 dir) | TilePlus.TpTileUtils | static |
| Get4WayPerpendicular(Vector3Int center, DirectionType4 dir, Vector3Int[]? output) | TilePlus.TpTileUtils | static |
| Get4WayRandomDirection() | TilePlus.TpTileUtils | static |
| Get8WayAdjacent(Vector3Int position, DirectionType8 dir) | TilePlus.TpTileUtils | static |
| Get8WayAdjacent(Vector3Int center) | TilePlus.TpTileUtils | static |
| Get8WayAdjacentHashSet(Vector3Int center) | TilePlus.TpTileUtils | static |
| GetOneShotTimeOut(int numSpritesInAnimation, float animationSpeed, Tilemap? map) | TilePlus.TpTileUtils | static |
| GetRandomDirection() | TilePlus.TpTileUtils | static |
| GetTileSpriteColor(TilePlusBase tpb) | TilePlus.TpTileUtils | static |
| GetTileSpriteIntegerSize(Tilemap map, Vector3Int position) | TilePlus.TpTileUtils | static |
| GetTileSpritePosition(TilePlusBase tpb) | TilePlus.TpTileUtils | static |
| GetTileSpriteRotation(TilePlusBase tpb) | TilePlus.TpTileUtils | static |
| GetTileSpriteScale(TilePlusBase tpb) | TilePlus.TpTileUtils | static |
| GetTileSpriteSize(Tilemap map, Vector3Int position) | TilePlus.TpTileUtils | static |
| GetTileSpriteSize(TilePlusBase tpb) | TilePlus.TpTileUtils | static |
| GetTransformComponents(Tilemap map, Vector3Int position, out Vector3 tPosition, out Vector3 tRotation, out Vector3 tScale) | TilePlus.TpTileUtils | static |
| GetTransformComponents(Matrix4x4 transform, out Vector3 tPosition, out Vector3 tRotation, out Vector3 tScale) | TilePlus.TpTileUtils | static |
| GetTransformPosition(Tilemap map, Vector3Int position) | TilePlus.TpTileUtils | static |
| GetTransformRotation(Tilemap map, Vector3Int position) | TilePlus.TpTileUtils | static |
| GetTransformScale(Tilemap map, Vector3Int position) | TilePlus.TpTileUtils | static |
| GetTrueBoundsForTileSprite(Tilemap? map, Vector3Int position) | TilePlus.TpTileUtils | static |
| GridPositionsSurrounding(Vector3Int gridPosition) | TilePlus.TpTileUtils | static |
| LargestBoundsInt(IEnumerable< BoundsInt > input) | TilePlus.TpTileUtils | static |
| MakeMatrix2D(Vector3 position, Vector3 rotation, Vector3 scale) | TilePlus.TpTileUtils | static |
| NextDirectionType4(DirectionType4 d) | TilePlus.TpTileUtils | static |
| NextDirectionType8(DirectionType8 d) | TilePlus.TpTileUtils | static |
| RandomPosInBounds(Bounds bounds) | TilePlus.TpTileUtils | static |
| RectIntFromBoundsInt(BoundsInt boundsInt, Vector3Int offset) | TilePlus.TpTileUtils | static |
| RotatationMatixZ(float angle) | TilePlus.TpTileUtils | static |
| RoundVector3(Vector3 input, int digits) | TilePlus.TpTileUtils | static |
| ScaleMatrix(Vector3 scale, Vector3 position) | TilePlus.TpTileUtils | static |
| SetTileSpriteColor(TilePlusBase tpb, Color value) | TilePlus.TpTileUtils | static |
| SetTileSpritePosition(TilePlusBase tpb, Vector3 value, bool constantRotationAndScale=true) | TilePlus.TpTileUtils | static |
| SetTileSpriteRotation(TilePlusBase tpb, Vector3 value, bool constantScaleAndPosition=true) | TilePlus.TpTileUtils | static |
| SetTileSpriteScale(TilePlusBase tpb, Vector3 value, bool constantPositionAndRotation=true) | TilePlus.TpTileUtils | static |
| SetTransform(Tilemap map, Vector3Int position, Vector3 tPosition, Vector3 tRotation, Vector3 tScale) | TilePlus.TpTileUtils | static |
| SwapTiles(TilePlusBase a, TilePlusBase b, bool tween=false, TpTweenSpec.Tween? tweenSpec=null, float tweenDuration=0.25f, TpEasingFunction.Ease easeFunction=TpEasingFunction.Ease.Linear, bool debug=false) | TilePlus.TpTileUtils | static |