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TilePlus Version 5
Unity3D Tilemap Extension
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TpImmortalizer tiles may be painted into a Zone (ie a square area of a particular size eg 8x8, 16x16 etc) to mark that Zone as Immortal when used with the Layout system. Note that this tile is a convenience, but the implementation is part of your app, see the ChunkingDemo for an example. More...


Public Member Functions | |||||||
| override void | GetTileData (Vector3Int position, ITilemap tilemap, ref TileData tileData) | ||||||
| Public Member Functions inherited from TilePlus.TilePlusBase | |||||||
| override bool | StartUp (Vector3Int position, ITilemap tilemap, GameObject go) | ||||||
| Tiles can be in three states: Asset, Clone, Locked. See the Programmer's Guide for more info. NOTE: if overriding this BE SURE to call this base method as the FIRST thing you do! Note the return value and return FALSE if this base method returns FALSE. | |||||||
| override void | GetTileData (Vector3Int position, ITilemap tilemap, ref TileData tileData) | ||||||
| Get data for this tile. Override of Tile. Note that Tilemap.RefreshTile calls this. | |||||||
| virtual void | CleanUp () | ||||||
| Implement to perform cleanup. RequiresCleanup | |||||||
| override string | ToString () | ||||||
| virtual void | ResetState (TileResetOperation op) | ||||||
| Used to reset state variables. May need overriding in subclasses. See programmer's guide for info on overriding this. | |||||||
| virtual bool | UpdateInstance (string[] value) | ||||||
| Default inplementation of UpdateInstance. | |||||||
| virtual void | ActivateAnimation (bool turnOn, int startingFrame=0, bool ignoreRewindingState=false) | ||||||
Turn animation on/off for tiles which support it.
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| virtual void | PauseAnimation (bool pause) | ||||||
Pause a running animation.
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| virtual void | LoopEndedCallback () | ||||||
| Loop-ended callback handler (originates from Tilemap component) | |||||||
| Public Member Functions inherited from TilePlus.ITilePlus | |||||||
| bool | ExecEventAction (UnityEngine.Object? obj) | ||||||
| Exec the event action, if any. | |||||||
Additional Inherited Members | |
| Public Attributes inherited from TilePlus.TilePlusBase | |
| int | count |
| Property to get a tuple of (count, array of individually-trimmed tags). not cached. | |
| ColliderMode | m_ColliderMode = ColliderMode.NoCollider |
| Used to set up the tile's collider. | |
| SpriteClearMode | m_TileSpriteClear = SpriteClearMode.Ignore |
| m_TileClear controls whether or not the tile's sprite is cleared or if the tile is deleted at runtime, or nothing. | |
| string | m_Tag = string.Empty |
| The tag for this tile. | |
| OversizeSpriteMode | m_OversizeSpriteMode = OversizeSpriteMode.Ignore |
| How to handle oversize sprite recognition. | |
| Vector2 | m_SpriteSize = Vector2.one |
| The true size of the tile sprite. See Oversize Sprite Mode. | |
| TpTileEventAction? | m_EventAction |
| TpTileEventAction project asset reference. May be null. | |
| TpTileZoneAction? | m_ZoneAction |
| TpTileZoneAction project asset reference. May be null. | |
| bool | m_ZoneIsInUse = false |
| Zone capabilities active. | |
| Public Attributes inherited from TilePlus.ITilePlus | |
| int | count |
| Property to get an array of individually-trimmed tags. | |
| Protected Member Functions inherited from TilePlus.TilePlusBase | |
| void | SetColliderType (ref TileData tileData) |
| Sets up colliders. | |
| Protected Attributes inherited from TilePlus.TilePlusBase | |
| Vector3Int | m_TileGridPosition = new(int.MinValue, int.MinValue, int.MinValue) |
| The tile grid position gets initialized in Startup. It's initialized with 'ImpossibleGridPosition'. | |
| Vector3Int | m_LastTileGridPosition = new(int.MinValue, int.MinValue, int.MinValue) |
| The previous tile grid position. | |
| Tilemap? | m_LastParentMap |
| The previous parent Tilemap. | |
| bool | m_TileGridPosHasChanged |
| True if the tile grid position has changed. | |
| bool | m_ParentTilemapHasChanged |
| Parent tilemap has changed if true. | |
| Tilemap? | m_ParentTilemap |
| Parent tile map is initialized in Startup. | |
| BoundsInt | m_ZoneBoundsInt = new(Vector3Int.zero,new Vector3Int(3,3,1)) |
| BoundsInt of trigger zone. Initialized to a 3x3 area centered at the Tile's location. | |
| Properties inherited from TilePlus.TilePlusBase | |
| bool | SpriteShouldBeCleared [get] |
| Returns true if tile sprite should be cleared based on setting of TileSpriteClear field, tile state, and whether in Play mode or not. | |
| byte?[] | TileGuidBytes [get, set] |
| The clone's GUID. Note that IDs are individual for each clone. This value can only be set once. Calling ResetState allows it to be changed until the next StartUp. If a new GUID isn't added before StartUp then that method will add it. For example: see TpLib.CopyAndPasteTile Note: generally speaking, don't reset the GUID. | |
| string | TileName [get] |
| TilePlusBase | ThisTileInstance [get] |
| Get the tile's instance thru this interface. | |
| int | Id [get] |
| Id of tile. Nominally GetInstanceId. Default returns 0. | |
| bool | GetTileDataHasRun [get] |
| TRUE if GetTileData has run. If this is false when TpLib.RegisterTilePlus is executed then TpLib checks to see if the tile's sprite needs to be affected. See that code for an explanation. | |
| static Vector3Int | ImpossibleGridPosition = new(int.MinValue, int.MinValue, int.MinValue) [get] |
| No tile will ever be here! | |
| Vector3Int | TileGridPosition [get] |
| This is the tile grid position as set from StartUp. Intentionally non-virtual. Does not need (and should not have) serialized backing field. Note that backing field is initialized to "Impossible Grid Position". | |
| Vector3 | TileWorldPosition [get] |
| Handy property to get the world position from the TileGridPosition property. returns Vector3.negativeInfinity for error SO CHECK FOR THAT! note: returns cell center as world position. | |
| Vector3Int | LastTileGridPosition [get] |
| Get the last tile grid position Note that backing field is initialized to "Impossible Grid Position". | |
| Tilemap? | LastParentTilemap [get] |
| Get the last parent Tilemap. Note that backing firld is initialized to NULL. | |
| bool | TileGridPosHasChanged [get] |
| Has the tile position changed since the last StartUp? | |
| bool | ParentTilemapHasChanged [get] |
| Has the tile's parent tilemap changed since the last StartUp? | |
| Tilemap? | ParentTilemap [get] |
| Parent tilemap for this tile (set in clone). Intentionally non-virtual. Does not need (and should not have) serialized backing field. | |
| int | ParentTilemapInstanceId [get] |
| The instance ID of the parent tilemap. | |
| bool | AnimationIsPaused [get] |
| Property to determine if animation is PAUSED. | |
| virtual bool | IsOneShotWaitingToRewind [get] |
| Override in any animated tiles. | |
| bool | TileAnimationActive [get] |
| Property to determine if animation is running in the tile. Note: running=true and paused=true is fine. | |
| bool | AnimationIsRunning [get] |
| Property to determine if Tile animation is ACTIVE and not paused: IE actual animation is running. | |
| bool | IsClone [get] |
| Is this a clone? Read-only. | |
| bool | IsAsset [get] |
| Is this an asset? Read-only. | |
| bool | IsLocked [get] |
| Is this a locked tile? Read-only. | |
| bool | IsPaletteTile [get, set] |
| Valid only in-editor, is this tile from the Palette? | |
| string | TileStateString [get] |
| String version of TileState. | |
| Guid | TileGuid [get] |
| Get the tile's GUID as a GUID struct. | |
| string | TileGuidString [get] |
| The clone's GUID as a string. | |
| int string[] tags | TrimmedTags [get] |
| virtual bool | RequiresCleanup [get] |
| If a particular tile requires special cleanup prior to deletion, EXPLICITLY implement this method and return TRUE. TpZoneAnimator | |
| bool | SanityCheck [get] |
| If handling an animation callback, this is useful to ensure that the TPT tile instance is actually still attached to a Tilemap and not just transiently sitting in memory (ie deleted but not yet purged from a List or HashSet somewhere. | |
| static TpTweener | TweenerService [get] |
| GET a reference to the tweener service. It's only used by TilePlus tiles. | |
| virtual ColliderMode | TileColliderMode [get, set] |
| Used to set up the tile's collider. | |
| SpriteClearMode | TileSpriteClear [get, set] |
| Get the the tile sprite clear mode. | |
| string | Tag [get, set] |
| Property to get the optional tag. | |
| OversizeSpriteMode | OversizeSpriteMode [get] |
| This is used by the PositionDb to calculate the actual size of a sprite when determining if a position is occupied. | |
| Vector2 | SpriteSize [get] |
| What is the size of the sprite? Override when implementing OversizeSpriteMode. | |
| TpTileEventAction? | EventAction [get] |
| A TpTileEventAction. | |
| virtual ? object | EventActionObject [get, set] |
| TpTileZoneAction? | ZoneAction [get] |
| A TpTileZoneAction. | |
| BoundsInt | ZoneBoundsInt [get, set] |
| The BoundsInt for the zone. | |
| Bounds | ZoneBounds [get] |
| A bounds based on the ZoneBoundsInt. | |
| Properties inherited from TilePlus.ITilePlus | |
| Scene | ParentScene [get] |
| Return the scene that the Tile is in. Only works on a placed tile; on a non-cloned tile it should return default Note: check the return value for Scene.IsValid. | |
| bool | IsComputeOnly [get] |
| Indicate that this tile is 'compute only'. | |
| GameObject? | InstantiatedGameObject [get] |
| Get the GameObject of the tile. Convenience, saves casting in editors. | |
| bool | AnimationSupported [get] |
| This tile supports animation if true. | |
TpImmortalizer tiles may be painted into a Zone (ie a square area of a particular size eg 8x8, 16x16 etc) to mark that Zone as Immortal when used with the Layout system. Note that this tile is a convenience, but the implementation is part of your app, see the ChunkingDemo for an example.
Just to have a Type to filter on, also, ensures sprite is clear. Placing one of these tiles on any Tilemap will make the Zone (ie the ZoneLocator) at that area be immortal: it won't be deleted when out of the cam view, nor will its spawned prefabs (those spawned thru TpSpawner which have colliders). (this note applies to the demo only, this isn't automatic). It's EZ to see where a locator is by turning on the "Show SGrid" toggle in Painter and viewing the marquee in the scene.
| override void TilePlus.TpImmortalizer.GetTileData | ( | Vector3Int | position, |
| ITilemap | tilemap, | ||
| ref TileData | tileData ) |
This ensures that the sprite is invisible at runtime.