TilePlus Version 5
Unity3D Tilemap Extension
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TilePlus.TpImmortalizer Class Reference

TpImmortalizer tiles may be painted into a Zone (ie a square area of a particular size eg 8x8, 16x16 etc) to mark that Zone as Immortal when used with the Layout system. Note that this tile is a convenience, but the implementation is part of your app, see the ChunkingDemo for an example. More...

Inheritance diagram for TilePlus.TpImmortalizer:
Collaboration diagram for TilePlus.TpImmortalizer:

Public Member Functions

override void GetTileData (Vector3Int position, ITilemap tilemap, ref TileData tileData)
Public Member Functions inherited from TilePlus.TilePlusBase
override bool StartUp (Vector3Int position, ITilemap tilemap, GameObject go)
 Tiles can be in three states: Asset, Clone, Locked. See the Programmer's Guide for more info. NOTE: if overriding this BE SURE to call this base method as the FIRST thing you do! Note the return value and return FALSE if this base method returns FALSE.
override void GetTileData (Vector3Int position, ITilemap tilemap, ref TileData tileData)
 Get data for this tile. Override of Tile. Note that Tilemap.RefreshTile calls this.
virtual void CleanUp ()
 Implement to perform cleanup. RequiresCleanup
override string ToString ()
virtual void ResetState (TileResetOperation op)
 Used to reset state variables. May need overriding in subclasses. See programmer's guide for info on overriding this.
virtual bool UpdateInstance (string[] value)
 Default inplementation of UpdateInstance.
virtual void ActivateAnimation (bool turnOn, int startingFrame=0, bool ignoreRewindingState=false)
 Turn animation on/off for tiles which support it.
Parameters
turnOntrue/false = on/off
startingFramesets the current frame to 0 (for either operation). Use -1 to inhibit.
ignoreRewindingStateif false(default) then this method does not execute when waiting for a rewind - only when one-shot is used w/rewindAfterOneShot set true
Also see AnimationSupported property. Also, when turnOn==true, the startingFrame is set prior to starting animation. When false, the startingFrame is set after stopping the animation
virtual void PauseAnimation (bool pause)
 Pause a running animation.
Parameters
pause

virtual void LoopEndedCallback ()
 Loop-ended callback handler (originates from Tilemap component)
Public Member Functions inherited from TilePlus.ITilePlus
bool ExecEventAction (UnityEngine.Object? obj)
 Exec the event action, if any.

Additional Inherited Members

Public Attributes inherited from TilePlus.TilePlusBase
int count
 Property to get a tuple of (count, array of individually-trimmed tags). not cached.
ColliderMode m_ColliderMode = ColliderMode.NoCollider
 Used to set up the tile's collider.
SpriteClearMode m_TileSpriteClear = SpriteClearMode.Ignore
 m_TileClear controls whether or not the tile's sprite is cleared or if the tile is deleted at runtime, or nothing.
string m_Tag = string.Empty
 The tag for this tile.
OversizeSpriteMode m_OversizeSpriteMode = OversizeSpriteMode.Ignore
 How to handle oversize sprite recognition.
Vector2 m_SpriteSize = Vector2.one
 The true size of the tile sprite. See Oversize Sprite Mode.
TpTileEventActionm_EventAction
 TpTileEventAction project asset reference. May be null.
TpTileZoneActionm_ZoneAction
 TpTileZoneAction project asset reference. May be null.
bool m_ZoneIsInUse = false
 Zone capabilities active.
Public Attributes inherited from TilePlus.ITilePlus
int count
 Property to get an array of individually-trimmed tags.
Protected Member Functions inherited from TilePlus.TilePlusBase
void SetColliderType (ref TileData tileData)
 Sets up colliders.
Protected Attributes inherited from TilePlus.TilePlusBase
Vector3Int m_TileGridPosition = new(int.MinValue, int.MinValue, int.MinValue)
 The tile grid position gets initialized in Startup. It's initialized with 'ImpossibleGridPosition'.
Vector3Int m_LastTileGridPosition = new(int.MinValue, int.MinValue, int.MinValue)
 The previous tile grid position.
Tilemap? m_LastParentMap
 The previous parent Tilemap.
bool m_TileGridPosHasChanged
 True if the tile grid position has changed.
bool m_ParentTilemapHasChanged
 Parent tilemap has changed if true.
Tilemap? m_ParentTilemap
 Parent tile map is initialized in Startup.
BoundsInt m_ZoneBoundsInt = new(Vector3Int.zero,new Vector3Int(3,3,1))
 BoundsInt of trigger zone. Initialized to a 3x3 area centered at the Tile's location.
Properties inherited from TilePlus.TilePlusBase
bool SpriteShouldBeCleared [get]
 Returns true if tile sprite should be cleared based on setting of TileSpriteClear field, tile state, and whether in Play mode or not.
byte?[] TileGuidBytes [get, set]
 The clone's GUID. Note that IDs are individual for each clone. This value can only be set once. Calling ResetState allows it to be changed until the next StartUp. If a new GUID isn't added before StartUp then that method will add it. For example: see TpLib.CopyAndPasteTile Note: generally speaking, don't reset the GUID.
string TileName [get]
TilePlusBase ThisTileInstance [get]
 Get the tile's instance thru this interface.
int Id [get]
 Id of tile. Nominally GetInstanceId. Default returns 0.
bool GetTileDataHasRun [get]
 TRUE if GetTileData has run. If this is false when TpLib.RegisterTilePlus is executed then TpLib checks to see if the tile's sprite needs to be affected. See that code for an explanation.
static Vector3Int ImpossibleGridPosition = new(int.MinValue, int.MinValue, int.MinValue) [get]
 No tile will ever be here!
Vector3Int TileGridPosition [get]
 This is the tile grid position as set from StartUp. Intentionally non-virtual. Does not need (and should not have) serialized backing field. Note that backing field is initialized to "Impossible Grid Position".
Vector3 TileWorldPosition [get]
 Handy property to get the world position from the TileGridPosition property. returns Vector3.negativeInfinity for error SO CHECK FOR THAT! note: returns cell center as world position.
Vector3Int LastTileGridPosition [get]
 Get the last tile grid position Note that backing field is initialized to "Impossible Grid Position".
Tilemap? LastParentTilemap [get]
 Get the last parent Tilemap. Note that backing firld is initialized to NULL.
bool TileGridPosHasChanged [get]
 Has the tile position changed since the last StartUp?
bool ParentTilemapHasChanged [get]
 Has the tile's parent tilemap changed since the last StartUp?
Tilemap? ParentTilemap [get]
 Parent tilemap for this tile (set in clone). Intentionally non-virtual. Does not need (and should not have) serialized backing field.
int ParentTilemapInstanceId [get]
 The instance ID of the parent tilemap.
bool AnimationIsPaused [get]
 Property to determine if animation is PAUSED.
virtual bool IsOneShotWaitingToRewind [get]
 Override in any animated tiles.
bool TileAnimationActive [get]
 Property to determine if animation is running in the tile. Note: running=true and paused=true is fine.
bool AnimationIsRunning [get]
 Property to determine if Tile animation is ACTIVE and not paused: IE actual animation is running.
bool IsClone [get]
 Is this a clone? Read-only.
bool IsAsset [get]
 Is this an asset? Read-only.
bool IsLocked [get]
 Is this a locked tile? Read-only.
bool IsPaletteTile [get, set]
 Valid only in-editor, is this tile from the Palette?
string TileStateString [get]
 String version of TileState.
Guid TileGuid [get]
 Get the tile's GUID as a GUID struct.
string TileGuidString [get]
 The clone's GUID as a string.
int string[] tags TrimmedTags [get]
virtual bool RequiresCleanup [get]
 If a particular tile requires special cleanup prior to deletion, EXPLICITLY implement this method and return TRUE. TpZoneAnimator
bool SanityCheck [get]
 If handling an animation callback, this is useful to ensure that the TPT tile instance is actually still attached to a Tilemap and not just transiently sitting in memory (ie deleted but not yet purged from a List or HashSet somewhere.
static TpTweener TweenerService [get]
 GET a reference to the tweener service. It's only used by TilePlus tiles.
virtual ColliderMode TileColliderMode [get, set]
 Used to set up the tile's collider.
SpriteClearMode TileSpriteClear [get, set]
 Get the the tile sprite clear mode.
string Tag [get, set]
 Property to get the optional tag.
OversizeSpriteMode OversizeSpriteMode [get]
 This is used by the PositionDb to calculate the actual size of a sprite when determining if a position is occupied.
Vector2 SpriteSize [get]
 What is the size of the sprite? Override when implementing OversizeSpriteMode.
TpTileEventActionEventAction [get]
 A TpTileEventAction.
virtual ? object EventActionObject [get, set]
TpTileZoneActionZoneAction [get]
 A TpTileZoneAction.
BoundsInt ZoneBoundsInt [get, set]
 The BoundsInt for the zone.
Bounds ZoneBounds [get]
 A bounds based on the ZoneBoundsInt.
Properties inherited from TilePlus.ITilePlus
Scene ParentScene [get]
 Return the scene that the Tile is in. Only works on a placed tile; on a non-cloned tile it should return default Note: check the return value for Scene.IsValid.
bool IsComputeOnly [get]
 Indicate that this tile is 'compute only'.
GameObject? InstantiatedGameObject [get]
 Get the GameObject of the tile. Convenience, saves casting in editors.
bool AnimationSupported [get]
 This tile supports animation if true.

Detailed Description

TpImmortalizer tiles may be painted into a Zone (ie a square area of a particular size eg 8x8, 16x16 etc) to mark that Zone as Immortal when used with the Layout system. Note that this tile is a convenience, but the implementation is part of your app, see the ChunkingDemo for an example.

Just to have a Type to filter on, also, ensures sprite is clear. Placing one of these tiles on any Tilemap will make the Zone (ie the ZoneLocator) at that area be immortal: it won't be deleted when out of the cam view, nor will its spawned prefabs (those spawned thru TpSpawner which have colliders). (this note applies to the demo only, this isn't automatic). It's EZ to see where a locator is by turning on the "Show SGrid" toggle in Painter and viewing the marquee in the scene.

Member Function Documentation

◆ GetTileData()

override void TilePlus.TpImmortalizer.GetTileData ( Vector3Int position,
ITilemap tilemap,
ref TileData tileData )

This ensures that the sprite is invisible at runtime.


The documentation for this class was generated from the following file:
  • /Users/jms/Documents/Tpt_55/TPT55/Assets/Plugins/TilePlus/Runtime/Tiles/Special/TpImmortalizer.cs