| | This tile is only a zone. Arrange a seres of UiAsciiCharTiles in a rectangular array (1 col and N rows, or 1 row and N columns or N columns and M rows) and add a UiAsciiStringTile. Using the AsciiStringTile's Zone controls, draw a zone around the array of AsciiCharTiles. This is easy to do using Painter or Tile+Brush. – Now the AsciiStringTile is a controller for all of the AsciiChar tiles. At runtime, write strings to the AsciiStringTile and it'll treat the AsciiCharTiles as a group and place the string characters in the proper locations, with simple left, center, or right justification. o - ONLY left-to-right is supported. o - DOES NOT support editing. 0 - DOES NOT support sparse arrays of AsciiCharTiles: the entire zone must be filled with tiles. If not, you're adding spaces. The array of tiles can be a horizontal row, a vertical column, or a box. This tile assumes that the ASCII char tiles are on the same tilemap. If not, see UpdateTiles(). More...
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