TilePlus Version 5
Unity3D Tilemap Extension
Loading...
Searching...
No Matches
TilePlus.TpZoneAnimator Member List

This is the complete list of members for TilePlus.TpZoneAnimator, including all inherited members.

ActivateAnimation(bool turnOn, int startingFrame=0, bool ignoreRewindingState=false)TilePlus.TilePlusBasevirtual
AddSpawnedGameObject(GameObject go, bool add=true)TilePlus.TpZoneAnimator
AnimationIsPausedTilePlus.TilePlusBase
AnimationIsRunningTilePlus.TilePlusBase
AnimationSupportedTilePlus.ITilePlus
CanAcceptMessage()TilePlus.ITpMessaging< in T >
CleanUp()TilePlus.TpZoneAnimatorvirtual
CleanupPrefabs()TilePlus.TpZoneAnimator
ClearSpawnedGameObjects()TilePlus.TpZoneAnimator
ControlHashesTilePlus.TpZoneAnimator
countTilePlus.TilePlusBase
DeSpawn(bool force=false)TilePlus.TpZoneAnimatorvirtual
EventActionTilePlus.TilePlusBase
EventActionObjectTilePlus.TilePlusBase
ExecEventAction(UnityEngine.Object? obj)TilePlus.ITilePlus
exitHashTilePlus.TpZoneAnimator
GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)TilePlus.TilePlusBase
GetTileDataHasRunTilePlus.TilePlusBase
HasDespawnCallbackTilePlus.TpZoneAnimator
hasEntryHashTilePlus.TpZoneAnimator
HasSpawnedGameObject(GameObject go)TilePlus.TpZoneAnimator
IdTilePlus.TilePlusBase
ImpossibleGridPositionTilePlus.TilePlusBasestatic
InstantiatedGameObjectTilePlus.ITilePlus
IsAssetTilePlus.TilePlusBase
IsCloneTilePlus.TilePlusBase
IsComputeOnlyTilePlus.ITilePlus
IsInZoneTilePlus.TpZoneAnimator
IsLockedTilePlus.TilePlusBase
IsOneShotWaitingToRewindTilePlus.TilePlusBase
IsPaletteTileTilePlus.TilePlusBase
LastParentTilemapTilePlus.TilePlusBase
LastTileGridPositionTilePlus.TilePlusBase
LoopEndedCallback()TilePlus.TilePlusBasevirtual
m_ActionAtEntryTilePlus.TpZoneAnimator
m_ActionAtExitTilePlus.TpZoneAnimator
m_ActionAtStartTilePlus.TpZoneAnimator
m_ColliderModeTilePlus.TilePlusBase
m_DelayAtEntryTilePlus.TpZoneAnimator
m_DelayAtExitTilePlus.TpZoneAnimator
m_DelayAtStartTilePlus.TpZoneAnimator
m_EntryStateNameTilePlus.TpZoneAnimator
m_EventActionTilePlus.TilePlusBase
m_ExitStateNameTilePlus.TpZoneAnimator
m_FinalDelayTilePlus.TpZoneAnimator
m_ForceSpriteClearOnStartTilePlus.TpZoneAnimator
m_IgnoreAnimatorTilePlus.TpZoneAnimator
m_LastParentMapTilePlus.TilePlusBaseprotected
m_LastTileGridPositionTilePlus.TilePlusBaseprotected
m_OversizeSpriteModeTilePlus.TilePlusBase
m_ParentTilemapTilePlus.TilePlusBaseprotected
m_ParentTilemapHasChangedTilePlus.TilePlusBaseprotected
m_PoolingPreloadTilePlus.TpZoneAnimator
m_PrefabTilePlus.TpZoneAnimator
m_PrefabModeTilePlus.TpZoneAnimator
m_PrefabOffsetTilePlus.TpZoneAnimator
m_SpriteSizeTilePlus.TilePlusBase
m_StartUpStateNameTilePlus.TpZoneAnimator
m_TagTilePlus.TilePlusBase
m_TileGridPosHasChangedTilePlus.TilePlusBaseprotected
m_TileGridPositionTilePlus.TilePlusBaseprotected
m_TileSpriteClearTilePlus.TilePlusBase
m_TriggerOnEntryTilePlus.TpZoneAnimator
m_TriggerOnExitTilePlus.TpZoneAnimator
m_UseAnimatorCallbackTilePlus.TpZoneAnimator
m_UsePoolingTilePlus.TpZoneAnimator
m_ZoneActionTilePlus.TilePlusBase
m_ZoneBoundsIntTilePlus.TilePlusBaseprotected
m_ZoneIsInUseTilePlus.TilePlusBase
TilePlus::ITpMessaging-1-g.MessageTarget(T sentPacket)TilePlus.ITpMessaging< in T >
OnEnable()TilePlus.TpZoneAnimator
OnStateChange()TilePlus.TpZoneAnimatorvirtual
OnZoneEnteredExitedTilePlus.TpZoneAnimator
OversizeSpriteModeTilePlus.TilePlusBase
ParentSceneTilePlus.ITilePlus
ParentTilemapTilePlus.TilePlusBase
ParentTilemapHasChangedTilePlus.TilePlusBase
ParentTilemapInstanceIdTilePlus.TilePlusBase
PauseAnimation(bool pause)TilePlus.TilePlusBasevirtual
Play(string stateName, int layerIndex=-1)TilePlus.TpZoneAnimator
Play(int stateHash, int layerIndex=-1)TilePlus.TpZoneAnimator
PrefabAnimatorTilePlus.TpZoneAnimator
PrefabMode enum nameTilePlus.TpZoneAnimator
RequiresCleanupTilePlus.TpZoneAnimator
ResetState(TileResetOperation op)TilePlus.TilePlusBasevirtual
SanityCheckTilePlus.TilePlusBase
SetColliderType(ref TileData tileData)TilePlus.TilePlusBaseprotected
SetId()TilePlus.TpZoneAnimatorvirtual
SetTarget(GameObject newTarget, Animator? newAnimator=null)TilePlus.TpZoneAnimator
Spawn(GameObject? prefab=null, Vector3? offset=null)TilePlus.TpZoneAnimatorvirtual
SpawnedPrefabsTilePlus.TpZoneAnimator
SpriteShouldBeClearedTilePlus.TilePlusBaseprotected
SpriteSizeTilePlus.TilePlusBase
StartUp(Vector3Int position, ITilemap tilemap, GameObject go)TilePlus.TpZoneAnimator
StatusTilePlus.TpZoneAnimator
TagTilePlus.TilePlusBase
TargetTilePlus.TpZoneAnimator
ThisTileInstanceTilePlus.TilePlusBase
TileAnimationActiveTilePlus.TilePlusBase
TileColliderModeTilePlus.TilePlusBase
TileGridPosHasChangedTilePlus.TilePlusBase
TileGridPositionTilePlus.TilePlusBase
TileGuidTilePlus.TilePlusBase
TileGuidBytesTilePlus.TilePlusBase
TileGuidStringTilePlus.TilePlusBase
TileNameTilePlus.TilePlusBase
TileSpriteClearTilePlus.TilePlusBase
TileStateStringTilePlus.TilePlusBase
TileWorldPositionTilePlus.TilePlusBase
ToString()TilePlus.TilePlusBase
TrimmedTagsTilePlus.TilePlusBase
TweenerServiceTilePlus.TilePlusBaseprotectedstatic
UpdateInstance(string[] value)TilePlus.TilePlusBasevirtual
ZoneActionTilePlus.TilePlusBase
ZoneBoundsTilePlus.TilePlusBase
ZoneBoundsIntTilePlus.TilePlusBase