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Nomenclature and Shortcuts
Nomenclature “T+P” or “Painter” refers to TilePlus Painter. TPT refers to TilePlus Toolkit. “Unity Tilemap Editor” (UTE) refers to the Unity Tile Palette window. “Unity Palette” or “Palette” refers to the Palette prefabs that you create and manage with the UT...
Best Practices
Discussion about how to use this system
Painter Window
Mode Buttons Painter has three modes: PAINT, EDIT, and GRID. These correspond to the Paintbrush, Tilemap, and Grid toolbar buttons at the top-left of the window. Notice that active Mode, Action, and Option buttons are highlighted with a line at the bottom of t...
FAQ and Notes
FAQ and various notes
Basics
Action Buttons These toggles are all active in Paint mode (as shown on the preceding page). In Edit mode, only None, Pick, Help, and Settings are available. In Grid Selection mode only Help and Settings are available. Button Use Default Shortcut (Win) O...
Limitations
Changing the transform or color of a tile requires the TileFlags to be set properly. If not, rotations, flips, and custom modifiers won’t work properly or may seem to work but placed tiles revert to their original state. This is because even if you change the ...
TpTweener
The TilePlus system optimized Tweener for Tiles, GameObjects, and custom uses.
Clipboard
The Clipboard is in the upper-right corner of the Painter window and is only available in PAINT mode. It shows what sort of Object (as in UnityEngine.Object) is currently ready to Paint on a Tilemap. Clipboard items are always UnityEngine.Object instances and ...
Tiles as code blocks
About The Icon
(Yes this is repeated) Please be aware that creating an Icon with the F or I button, can cause lengthy import activity depending on the state of the Unity Editor, the size of any textures or atlases, the readable status of any textures or atlases, how many spr...
Option Buttons and Status Display
The buttons at the bottom of the window are used to refresh the window, toggle various options, and show Painter status information. The buttons here are similar to the Mode and Action buttons, and are also toggle buttons which show a border at their bottom wh...
Tilemaps List
The list of Tilemaps in the left column updates automatically when you add or delete Tilemaps in the editor or load/unload scenes. If there’s more than one Grid in a Scene then the Grids’ names are prepended to the Tilemap names as shown here. If there’s mor...
Settings
This displays settings for the Painter editor window, some of which are duplicated by the Option buttons at the bottom of the window. Hide Info Messages: When checked, Painter won't show informational messages even if the Toolkit’s Configuration Dialog’s “Inf...
Paint Mode Basics
The left column always displays a list of Tilemaps. Select which Tilemap that you want to operate on. The center column displays sources of Objects to paint. Select the source of Objects. Then the right column displays the contents of the selected source as a...
Object Sources
The center column is a resizable split view. The top part displays all possible sources for painting Objects. Sources can be any Palettes that you’ve created with the Unity Tilemap Editor, TileFabs, Bundles, and Favorites. Painting on a Tilemap requires a sel...
Favorites
The Favorites List operates in conjunction with the Clipboard and the Pick tool. New items are always added to the top of the Favorites list. Use the “F” button to add the Clipboard Object. This isn’t possible for TileFabs or clone-state TilePlus tiles. CT...
Palettes
If you want to omit a certain Palette from the list, change its GameObject’s layer to anything other than default. To omit a TileFab or Bundle, set its IgnoreInPainter field to true in an Inspector. When Show Palettes is checked, the Use Unity Palette checkbox...
Painting Prefabs
Instantiated Prefabs are always parented to the selected Tilemap and set to the same layer. You can use transform modification shortcuts like ALT+V, ALT+R/T/X/C/Z when previewing Prefabs. This does not affect the Prefab asset at all: when you release the mouse...
TileFabs, Bundles, and Chunk Snapping
Recall that a Bundle (TpTileBundle) asset is an archive of a single Tilemap and a TileFab (TpTileFab) asset is a collection of Bundle assets. To exclude a TileFab or Bundle from Painter, inspect the project asset and set the IgnoreInPainter field to true in a...
List of Objects from Selected Source
The right column is also a resizable split view. The top part of the split lists the Objects from the Source that is selected in the center column or the optional UTE palette view when the Source is a palette. When you click on an Object in the List or Palette...