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Messaging Service
Please see Messages If you're going to use the Messaging Service you need to know about Events. The two are related, see: Events
What is this ... THING
User Guide Introduction
TilePositionDb Service
Introduction The TilePositionDb Service monitors Tilemap callbacks to update a small internal dataset. The dataset keeps track of which tile positions are occupied on the specific Tilemaps that you tell it to monitor. TilePositionDb can optionally keep track o...
Prefabs
TPP_PoolHost Add to a scene to use this as the parent of spawned prefabs. TpTriggerZoneSprites A grid-like sprite for use as sprites - handy for editing tile Zones. Use as your tile's sprite and check 'modify sprite'.
Tile+Brush
Custom brush for the Unity Tilemap Editor
Overview
Tile+Painter (Painter) is a different sort of Tilemap painting and editing tool. Download the TilePlusPainter_QuickGuide.pdf and print it out if you like! Just like the Unity Tilemap Editor (UTE) you can paint single tiles or groups of tiles from a Palette. Un...
Nomenclature and Shortcuts
Nomenclature “T+P” or “Painter” refers to TilePlus Painter. TPT refers to TilePlus Toolkit. “Unity Tilemap Editor” (UTE) refers to the Unity Tile Palette window. “Unity Palette” or “Palette” refers to the Palette prefabs that you create and manage with the UT...
Best Practices
Discussion about how to use this system
Painter Window
Mode Buttons Painter has three modes: PAINT, EDIT, and GRID. These correspond to the Paintbrush, Tilemap, and Grid toolbar buttons at the top-left of the window. Notice that active Mode, Action, and Option buttons are highlighted with a line at the bottom of t...
FAQ and Notes
FAQ and various notes
Basics
Action Buttons These toggles are all active in Paint mode (as shown on the preceding page). In Edit mode, only None, Pick, Help, and Settings are available. In Grid Selection mode only Help and Settings are available. Button Use Default Shortcut (Win) O...
Limitations
Changing the transform or color of a tile requires the TileFlags to be set properly. If not, rotations, flips, and custom modifiers won’t work properly or may seem to work but placed tiles revert to their original state. This is because even if you change the ...
TpTweener
The TilePlus system optimized Tweener for Tiles, GameObjects, and custom uses.
Clipboard
The Clipboard is in the upper-right corner of the Painter window and is only available in PAINT mode. It shows what sort of Object (as in UnityEngine.Object) is currently ready to Paint on a Tilemap. Clipboard items are always UnityEngine.Object instances and ...
Tiles as code blocks
About The Icon
(Yes this is repeated) Please be aware that creating an Icon with the F or I button, can cause lengthy import activity depending on the state of the Unity Editor, the size of any textures or atlases, the readable status of any textures or atlases, how many spr...
Option Buttons and Status Display
The buttons at the bottom of the window are used to refresh the window, toggle various options, and show Painter status information. The buttons here are similar to the Mode and Action buttons, and are also toggle buttons which show a border at their bottom wh...
Tilemaps List
The list of Tilemaps in the left column updates automatically when you add or delete Tilemaps in the editor or load/unload scenes. If there’s more than one Grid in a Scene then the Grids’ names are prepended to the Tilemap names as shown here. If there’s mor...