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FAQ

TilePlus Painter Appendix and FAQ

Can I use the Unity Tilemap Editor and TilePlus Painter at the same time? In general, yes. It can be confusing to use them both at the same time though. The selection made in either window can be lost when you use the alternate window. Simply: when you switch...

Appendix 3: Known Issues

TilePlus Painter Appendix and FAQ

Grid Snapping Grid Snapping may not work correctly if your Tilemap’s position isn’t (0,0,0). If you offset that by integers, e.g., (1,2,0) the system can usually compensate. However, if you use fractional offsets from zero the forced use of integer math may ro...

Favorites

TilePlus Painter Technical Notes

Painter’s Favorites list is a visual representation of data stored in a Scriptable Singleton instance. When the instance is saved, the data is serialized to the file system. The serialization is performed like any other Unity serialization: references to scene...

Agressive Mode

TilePlus Painter Technical Notes

Aggressive Mode is controlled by a Settings panel toggle. It’s a workflow accelerator that you’ll either love or hate. What does it do? Painter monitors what’s currently selected. In Unity Editor-land, the selection is what you see in an inspector. Usually, i...

Updating in Play

TilePlus Painter Technical Notes

Painter usually is mostly dormant in Play mode. If you’re concerned about eliminating ALL effects that Painter may have in Play mode, just close the Painter window. When the window is open there are internal events that aren’t intercepted during Play. If you w...

Painter Exclusive Mode

TilePlus Painter Technical Notes

The TilePlus Configuration dialog has a checkbox for “Painter Exclusive” and there’s a corresponding option button at the bottom of the Painter window. Side note: The convention in the TilePlus system is that a configuration item is in the TilePlus configurati...

TilePlus Persistence

TilePlus Toolkit Persistence

Introduction Look at any Unity or Reddit forum and you'll see endless posting about how to go about saving and restoring data. TilePlus Toolkit has a built-in, efficient, and simple to use save/restore scheme designed specifically for TilePlus tiles: TpPersist...

TileFabs as Snippets

TilePlus Painter Fun With Prefabs, TileFabs, and Bundles

You can use TileFabs to create 'snippets' of tiles which can be painted using Painter. In the Layout demo's DesignTileFabs folder you can see a few prebuilt buildings that can be dropped into any tilemap with matching Tilemap names. These were created directl...

System Information

TilePlus Toolkit Diagnostics

The Tools/TilePlus/System Info menu command opens UIElements inspector that has a multitude of instrumented data from various parts of the TilePlus system. Please note that this window refreshes constantly, even in Play mode, but only when the window is visisb...

Services Inspector

TilePlus Toolkit Diagnostics

The Services Inspector is a UIElements-based window that can be opened with the Tools/TilePlus/Services Inspector menu item. If you open this window in Unity's Edit mode it'll look empty. That's because Services (e.g., Tweener, Spawner, etc) don't run in Edit ...

Tween Monitor

TilePlus Toolkit Diagnostics

The Tween monitor displays information about all running tweens. It's handy to use when creating tweens because you can see every detail about the tween and its progress. If there are many tweens running at the same time this window WILL affect performance and...

Position DB Dump

TilePlus Toolkit Diagnostics

The menu command: Tools/TilePlus/Utilities/Dump PositionDB doesn't open a window. Instead, it dumps the Position DB contents to a file of your choice and opens it in an editor. The command is not available unless the Editor is in Play mode. The output is simil...

Editing

TilePlus Toolkit TilePlusBase

The TilePlusBase class section is always handled with a customized GUI when viewing any TilePlus tile in a Selection Inspector. Various sections of this inspector are visible or hidden depending on the context. Let's go through the various parts of this inspe...

Animated Tiles

TilePlus Demo Apps

Purpose This demo illustrates how to control tiles from mouse clicks or from Unity UI buttons. There are three scenes: MouseClicks: This scene uses a script called TpPickTile. Just click on the tiles themselves. TpPickTile uses either input system to d...

Introduction

TilePlus Toolkit TileFabs and Bundles

You probably work with Tilemaps that are part of a scene. This is the easiest way to use TilePlus tiles: just paint and edit them to do what you want. This long section of this book attempts to progress from the lowest-level concepts through those that are hig...

Why Not Make Prefabs?

TilePlus Toolkit TileFabs and Bundles

It's a bad solution When you create a prefab by dragging a Grid with child Tilemaps to the Project folder, all references to Objects in the Scene are lost just like any other Prefab that you might create. This includes all TPT tiles. If you were to open the Pr...

Bundling Workflow

TilePlus Toolkit TileFabs and Bundles

To make a compatible prefab: Use the Grid Selection mode of TilePlus Painter OR Select a Grid with child Tilemaps or a single Tilemap, Make a Grid Selection using the Tile Palette or Tile+Painter. Then use the Hierarchy window’s TilePlus Bundler context-me...

Details

TilePlus Toolkit TileFabs and Bundles

As mentioned before, TpTileBundle (Bundle) assets are used to archive all or a section of a Tilemap. TpTileFab (TileFab) assets combine references to several Bundles, creating an archive of one or more Tilemaps; a multiple-Tilemap prefab of a sort. In Bundles,...