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A Quasi-blog
On The Wonderfulness of Scriptable Objects
There are already a vast number of online articles about Unity's Scriptable Objects. Most of them tell you the same things: They're assets and can't be attached to GameObjects. Affect the asset in the Project and the S.O. is also affected. You can't really ha...
Stateful Scriptable Objects
Here's an example of a Scriptable Object with state. Part of TilePlus Toolkit. Note this is free on the asset store but is copyrighted. // *********************************************************************** // Assembly : TilePlus // Created ...
Messages Between Objects
TpMessages has a secondary, separate typed-subscription system using the same MessagePacket scheme. Recall that messages to TPT tiles requires implementation of explicit interfaces. Here, you need to subscribe to a Type of message packet. public static ulong R...
Version 6 Improvements
Tweens can be paused with PauseTween. Pause state can be queried with TweenIsPaused. RUNNING sequences can be paused with PauseSequence. Pause state can be queried with SequenceIsPaused. PENDING sequence instances (live but not running yet ie PlaySequence not ...
Updating TileFabs
One of the goals of this system is rapid iteration. One final annoyance comes from the fact that if you change anything on a Tilemap after you've archived it the Bundle or TileFab needs to be recreated. The TpFabUpdater component can be used to update Bundles ...
Match-3
New demo in 'Oddities' folder: Match Implements the basic Match-3 mechanic using tiles as the tokens. Token movement done by Tweening the tile sprites then moving the tiles. Not a complete game, just the mechanic. The Tile asset used for this demo is called "M...