Skip to main content

Tweening

tween-demo.png

Purpose

  • A playground to experiment with the tweener

  • FourFive scenes

    • Basic Tween Types
      • The image shows Painter displaying a TweenerFlex tile.
      • TweenerFlex tiles expose every possible parameter for you to play with.
        • The visiblevisible fields change as you select different tween varieties.
          • This is done entirely with TPT attributes!
      • The other tiles use an asset to set up the tweens.
      • Please read the tweener documentation or it may be really confusing!
GameObjectExamples: Several examples of GameObject tweens
    Bezier Tween: animate a G.O. on a Bezier path GoSequence: play a sequence of tweens on a G.O. from an asset. SimpleGameObjTween: as it says Spline Tween : shows how to use a Unity spline to animate a G.O. position
      Note: just an example, not an alternative to the various spline components from Unity. TextFondSize: How to tween something with a simple float MatrixTweenPlayground
      • Here are four TweenerFlex tiles preset with a few different types of tweens.
      MoreStrangeTweens
      • Illustrates some interesting things you can do with Matrix tweens using the three types of tweener tiles.
      StressTest
      • This runs almost 400 sequences and several color tweens simultaneously. Use the TPT SysInfo window with 'Show Tweener...' checked and you can observe the frame rate.
      • You can also use the Services Inspector or Tween Monitor to show the tweener status. Note however that it can slow down execution: try it with the Stress Test.