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Tile+Brush

When using the Unity Tilemap Editor (UTE) you can use the Tile+Brush instead of the default GridBrush.

The Tile+Brush is installed by default when you install the TilePlus package. The User Guide explains how to revert that if you want to.

Brushes have Brush and Selection inspectors. The Brush inspector is what's shown in the bottom portion of the UTE window. The Selection inspector replaces the normal Unity inspector when you select a tile with the UTE.

The Tile+Brush has replacment Brush and Selection inspectors that can display fields and properties from TilePlus tile instances. Tile+Painter uses the Brush's Selection inspector and a modified version of the Brush inspector when it displays tile information.

Selection Inspector

When displaying a normal Unity tile, the Selection Inspector will look something like this:

  • The small buttons allow you to focus the Scene camera on the tile position or open the tile asset in an Inspector. Note that modifying the tile asset in an Inspector will affect the asset in the project folder.

  • The other fields can be used to change the Color or the transform of the Tilemap’s sprite at the selected position as well as the Lock Color and Lock Transform tile flags at that position. The tile asset in the project folder isn’t touched.

  • Occasionally the asset preview will be blank for a short time. This is because asset previews are loaded asynchronously.

Brush-sel-insp-unitytile.png

Here’s an example of a Selection Inspector when displaying a TilePlus tile. This is used in Tile+Painter and as the Selection Inspector for the Tile+Brush.

Brush-sel-insp-tpt.png