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IHoverableControl
/// <summary> /// This marks a tile as accepting BoolPackets for /// New Input System hover events. /// When used for zones, the packet va...
Coroutines and Awaitables
Coroutines TilePlus generally uses Awaitables rather than coroutines. However, it's easy to make a coroutine wait for a Tween or Sequence to complete: var tId = TweenerService.CreateTween(.....); yield return new WaitUntil(() => !TweenerService.IsRunningTween...
Concept
TPT tiles are basically Scriptable Objects. A Scriptable Object can just run code: Scriptable Runtime Services Concept: Use tiles as blocks of code that Can have Update Can get messages Can send messages Can post events. Hence, one can use tiles as Code bloc...
GameObjDb
Spawned prefab instances using TpSpawnlink are cached in the Spawner and there are related callbacks and service messages. TpSpawnlink has tags (multiple). Create GoDb (like TmDb) and allow searching by tag. GUID searches?
Version 5.1 upcoming changes
TpActionToTile and TpInputActionToTile: Swiping support. If enabled, a swipe between two adjacent TPT tiles on the same tilemaps will swap the two tiles Tweens the two tile sprites using TpTileUtils.SwapTiles. The TpActionToTile Scriptable Object and the TpI...