Advanced Search
Search Results
191 total results found
Appendix and FAQ
Technical Notes
Technical Notes
Miscellaneous Information for delvers
Tile+Brush
A different Brush for the Unity Tile Editor. Selection and Brush Inspectors Some information is repeated for clarity
Create Your Own
Create new TilePlus tiles
What is this ... THING
User Guide Introduction
Tile+Brush
Custom brush for the Unity Tilemap Editor
Best Practices
Discussion about how to use this system
FAQ and Notes
FAQ and various notes
Utilities
Various Utilities PerkinsStringUtils This small library has one function: Word Wrapping for the UiAsciiString Tile. Attribution in C# source and in "Third Party Notices" in the Asset Store package. EditorBridge This provides Editor support for Tiles and other ...
Tweener Service
Intro TpTileTweener is a TPT service that can be used for tweening TilePlus tile sprites. The Tweener also has support for sequences. Generally it's for use within TilePlus tile code, ZoneActions, or EventActions. The main restriction is that a TPT tile refere...
Spawner Service
Introduction The TilePlus system uses pooling as much as possible and reasonable. Most of this activity is behind the scenes, but there is one pooler available for general use as a Service: SpawnerService. SpawnerService is based on the TpSpawner : ScriptableR...
Messaging Service
Please see Messages If you're going to use the Messaging Service you need to know about Events. The two are related, see: Events
TilePositionDb Service
Introduction The TilePositionDb Service monitors Tilemap callbacks to update a small internal dataset. The dataset keeps track of which tile positions are occupied on the specific Tilemaps that you tell it to monitor. TilePositionDb can optionally keep track o...
Prefabs
TPP_PoolHost Add to a scene to use this as the parent of spawned prefabs. TpTriggerZoneSprites A grid-like sprite for use as sprites - handy for editing tile Zones. Use as your tile's sprite and check 'modify sprite'.
Overview
Tile+Painter (Painter) is a different sort of Tilemap painting and editing tool. Download the TilePlusPainter_QuickGuide.pdf and print it out if you like! Just like the Unity Tilemap Editor (UTE) you can paint single tiles or groups of tiles from a Palette. Un...
Nomenclature and Shortcuts
Nomenclature “T+P” or “Painter” refers to TilePlus Painter. TPT refers to TilePlus Toolkit. “Unity Tilemap Editor” (UTE) refers to the Unity Tile Palette window. “Unity Palette” or “Palette” refers to the Palette prefabs that you create and manage with the UT...
Painter Window
Mode Buttons Painter has three modes: PAINT, EDIT, and GRID. These correspond to the Paintbrush, Tilemap, and Grid toolbar buttons at the top-left of the window. Notice that active Mode, Action, and Option buttons are highlighted with a line at the bottom of t...
Basics
Action Buttons These toggles are all active in Paint mode (as shown on the preceding page). In Edit mode, only None, Pick, Help, and Settings are available. In Grid Selection mode only Help and Settings are available. Button Use Default Shortcut (Win) O...
Limitations
Changing the transform or color of a tile requires the TileFlags to be set properly. If not, rotations, flips, and custom modifiers won’t work properly or may seem to work but placed tiles revert to their original state. This is because even if you change the ...
Clipboard
The Clipboard is in the upper-right corner of the Painter window and is only available in PAINT mode. It shows what sort of Object (as in UnityEngine.Object) is currently ready to Paint on a Tilemap. Clipboard items are always UnityEngine.Object instances and ...
About The Icon
(Yes this is repeated) Please be aware that creating an Icon with the F or I button, can cause lengthy import activity depending on the state of the Unity Editor, the size of any textures or atlases, the readable status of any textures or atlases, how many spr...
Option Buttons and Status Display
The buttons at the bottom of the window are used to refresh the window, toggle various options, and show Painter status information. The buttons here are similar to the Mode and Action buttons, and are also toggle buttons which show a border at their bottom wh...
Tilemaps List
The list of Tilemaps in the left column updates automatically when you add or delete Tilemaps in the editor or load/unload scenes. If there’s more than one Grid in a Scene then the Grids’ names are prepended to the Tilemap names as shown here. If there’s mor...
Settings
This displays settings for the Painter editor window, some of which are duplicated by the Option buttons at the bottom of the window. Hide Info Messages: When checked, Painter won't show informational messages even if the Toolkit’s Configuration Dialog’s “Inf...
Paint Mode Basics
The left column always displays a list of Tilemaps. Select which Tilemap that you want to operate on. The center column displays sources of Objects to paint. Select the source of Objects. Then the right column displays the contents of the selected source as a...
Object Sources
The center column is a resizable split view. The top part displays all possible sources for painting Objects. Sources can be any Palettes that you’ve created with the Unity Tilemap Editor, TileFabs, Bundles, and Favorites. Painting on a Tilemap requires a sel...
Favorites
The Favorites List operates in conjunction with the Clipboard and the Pick tool. New items are always added to the top of the Favorites list. Use the “F” button to add the Clipboard Object. This isn’t possible for TileFabs or clone-state TilePlus tiles. CT...
Palettes
If you want to omit a certain Palette from the list, change its GameObject’s layer to anything other than default. To omit a TileFab or Bundle, set its IgnoreInPainter field to true in an Inspector. When Show Palettes is checked, the Use Unity Palette checkbox...