ITpPersistence
This interface specifies endpoints for save and restore data.
It's something optional and a bit low-level. But it's an easy way to save and restore TPT tile's instance data of your choosing.
public interface ITpPersistence<out TR, in T> : ITpPersistenceBase
where T:MessagePacket<T> where TR:MessagePacket<TR>
{
/// <summary>
/// Implement to provide data to save
/// </summary>
/// <returns>TR.</returns>
TR GetSaveData(object options = null);
/// <summary>
/// Implement to be sent data to restore
/// </summary>
/// <param name="dataToRestore">The data to restore.</param>
void RestoreSaveData(T dataToRestore);
/// <summary>
/// Implementations may set this false if either
/// data has already been restored OR if it doesn't
/// want data restoration at all.
/// New in 3.1
/// </summary>
bool AllowsRestore { get; }
/// <summary>
/// Implementations may set this false if
/// nothing has changed in the tile.
/// That avoids saving data from this tile if nothing
/// has changed since instantiaton.
/// Default is true;
/// New in 3.1
/// </summary>
bool AllowsSave => true;
}
There's a chapter on Persistence here.