ITpUiControl
public interface ITpUiControl
{
/// <summary>
/// Set c# object Value
/// </summary>
/// <param name="value">c# object (or boxed UnityEngine.Object) value</param>
/// <param name="withNotify">permit notification if appropriate</param>
void SetValue(object value, bool withNotify = true);
/// <summary>
/// Run an effect on the control, if implemented
/// </summary>
/// <param name="effectType">Value from UiEffect enum</param>
/// <param name="duration">duration of the effect.</param>
/// <param name = "endPoint" >endpoint for V3 type effects</param>
/// <param name = "endColor" >endpoint for Color type effects</param>
/// <returns>false if unimplemented.</returns>
bool RunEffect(UiEffect effectType,
float duration,
Vector3? endPoint = null,
Color? endColor = null);
/// <summary>
/// Returns a value from the FLAGS enum UiEffect,
/// shows the controls effect capabilities.
/// </summary>
UiEffect SupportedEffects { get; }
/// <summary>
/// Get integer Value
/// </summary>
int GetIntValue { get; }
/// <summary>
/// Get bool Value
/// </summary>
bool GetBoolValue { get; }
/// <summary>
/// Get c# object Value
/// </summary>
object GetValue { get; }
/// <summary>
/// Get string value
/// </summary>
string GetStringValue { get; }
/// <summary>
/// Get value as a character.
/// </summary>
char GetCharValue { get; }
/// <summary>
/// Does this tile accept clicks?
/// </summary>
bool AcceptsClicks { get; }
/// <summary>
/// Does this tile accept hover?
/// </summary>
bool AcceptsHover { get; }
}