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ShortCuts
Two shortcuts are provided for your convenience: Hold down the ‘1’ key to allow painting over an...
Unboxing, Setup, and Reinstalling
What’s in the Box? Installing the TilePlus Toolkit UnityPackage will add a few folders to your As...
What Can I Do With It?
If all you were interested in was Tile+Painter, you’ll find it can do 90% of that the Unity Tilem...
More Tiles!
You’ll also find some easy-to-use TPT tiles: TpAnimatedTile: similar to Unity’s AnimatedTile, but...
New Tiles!
New Tile Class? The key component of TPT is a new Tile base class cleverly dubbed “TilePlusBase” ...
TilePositionDb Service
Introduction The TilePositionDb Service monitors Tilemap callbacks to update a small internal dat...
Position DB Dump
The menu command: Tools/TilePlus/Utilities/Dump PositionDB doesn't open a window. Instead, it dum...
TpSpawnLink
This component should be attached to any prefab that you use with the SpawningUtil pooling system...
Editing
The TilePlusBase class section is always handled with a customized GUI when viewing any TilePlus ...
Selection Inspector Details
The Basic Info section displays read-only information from the tile. This area changes depending ...
Selection Inspector Toolbar
The Selection Inspector shows this toolbar: Focus: Focus scene view on selected tile. Inspecto...
Appendix 3: Known Issues
Grid Snapping Grid Snapping may not work correctly if your Tilemap’s position isn’t (0,0,0). If y...
Editor Library
The Editor Library comprises, well, a whole lot of stuff! Unity menu items The custom Selection ...
TpLib
TpLib itself is a large class divided into eight partial classes: TpLib TpLibData TpLibDataAcces...
Getting Started
If you’re not into coding and want to play with some feature demos, head over to the TilePlus Ext...
UI System?
No, it's not a replacement for Unity's native UI systems. There are enough of those already! It's...
TilePlus Script Attributes
If you’ve done any Unity coding then you’re probably familiar with Attributes by now, such as tho...
Unity UI and New Input System
Unity UI can invoke methods in monobehaviour targets using Unity events. That's not useful if yo...
Prefabs
TPP_PoolHost Add to a scene to use this as the parent of spawned prefabs. TpTriggerZoneSprites A ...
Messages
So that's Events. Messages are an entirely different animal. Events is a Static class. Messag...