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ITpUiControl

TilePlus Toolkit Ui System

public interface ITpUiControl { ...

Updated 1 week ago by Vonchor

UI Tiles

TilePlus Toolkit Other Assets

See the UI chapter.

Updated 1 week ago by Vonchor

Layout-Related

TilePlus Toolkit Interfaces

ITSceneInitializer Scene Initializers are used as a way to move scene initialization code into Sc...

Updated 1 week ago by Vonchor

TilePlus Persistence

TilePlus Toolkit Persistence

Introduction Look at any Unity or Reddit forum and you'll see endless posting about how to go abo...

Updated 1 week ago by Vonchor

ITpPersistence

TilePlus Toolkit Interfaces

This interface specifies endpoints for save and restore data. It's something optional and a bit l...

Updated 1 week ago by Vonchor

ITpMessaging

TilePlus Toolkit Interfaces

ITpMessaging is used to implement targets for the Messaging Service. It's pretty simple: /// <sum...

Updated 1 week ago by Vonchor

ITilePlus

TilePlus Toolkit Interfaces

This is the main interface for TilePlus tiles. Almost all of the interface is implemented in Tile...

Updated 1 week ago by Vonchor

Using PositionDb Service with Layout

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

The TilePositionDb is a Scriptable Runtime Service: it’s an optional feature that you can use to ...

Updated 1 week ago by Vonchor

TSceneInitializer

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

You use one of the SetScene overloads of ChunkedSceneManager to change TScenes. The very last thi...

Updated 1 week ago by Vonchor

Zones and LoadFlags

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

Zones A Zone is a square area of a Tilemap which is internally represented by a RectInt. The X an...

Updated 1 week ago by Vonchor

Using Multiple ZoneLayouts

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

This is a really useful feature. You might have a Tilemap Group comprising a Grid with, say, 8 ch...

Updated 1 week ago by Vonchor

TpZoneLayout

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

You may have noticed in TSceneList that each TScene can have multiple TSceneSpecs. What’s that fo...

Updated 1 week ago by Vonchor

TSceneList

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

Each TSceneList asset comprises information about one or more TScenes (Tile Scenes). These are sh...

Updated 1 week ago by Vonchor

Layout System Block Diagram

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

This block diagram illustrates the main parts of the chunking system. The lowest-level APIs are ...

Updated 1 week ago by Vonchor

At Runtime...

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

During your Unity scene initialization you can load the first TScene by calling TpChunkedSceneMan...

Updated 1 week ago by Vonchor

Scene List Editor

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

Now that you have a TSceneList asset, let's edit it. Examine the asset in an inspector and click ...

Updated 1 week ago by Vonchor

Layout System Nomenclature

TilePlus Toolkit TileFabLib, ZoneManagers, and Layout

Name Class Type Use TileFabLib Static Loads TileFabs, supervises ZoneManager instances. ...

Updated 1 week ago by Vonchor

How Different Tile Types are Handled

TilePlus Painter Painting Workflow

Painter expects to encounter one of two basic tile varieties: Tile and TileBase. There’s actually...

Updated 1 week ago by Vonchor

Painting

TilePlus Painter Painting Workflow

Getting Started Enable Painting objects by clicking on the Paintbrush icon in Paint mode. Select...

Updated 1 week ago by Vonchor

Brush Inspector

TilePlus Toolkit Tile+Brush

This is the Brush Inspector seen when using the Tile+Brush with the Unity Tile Editor. It looks ...

Updated 2 weeks ago by Vonchor