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ITilePlus
This is the main interface for TilePlus tiles. Almost all of the interface is implemented in Tile...
Zones and LoadFlags
Zones A Zone is a square area of a Tilemap which is internally represented by a RectInt. The X an...
Using Multiple ZoneLayouts
This is a really useful feature. You might have a Tilemap Group comprising a Grid with, say, 8 ch...
TpZoneLayout
You may have noticed in TSceneList that each TScene can have multiple TSceneSpecs. What’s that fo...
TSceneList
Each TSceneList asset comprises information about one or more TScenes (Tile Scenes). These are sh...
Layout System Nomenclature
Name Class Type Use TileFabLib Static Loads TileFabs, supervises ZoneManager instances. ...
How Different Tile Types are Handled
Painter expects to encounter one of two basic tile varieties: Tile and TileBase. There’s actually...
Brush Inspector
This is the Brush Inspector seen when using the Tile+Brush with the Unity Tile Editor. It looks ...
Tile+Brush
When using the Unity Tilemap Editor (UTE) you can use the Tile+Brush instead of the default GridB...
Selection Inspector for Tile+ tiles
Here’s an example of a Selection Inspector when displaying a TilePlus tile. This is used in Tile+...
Selection Inspector for Unity tiles
Selection Inspector When displaying a normal Unity tile, the Selection Inspector will look someth...
Why Use New GUIDs?
If you want to load the same TileFab multiple times programmatically you need to set the newGuids...
The Super-Grid
When you initialize a ZM with a chunk size and world origin you’re defining a higher-dimension or...
Grid Selections
One might recall from the User Guide that you can create TileFabs and Bundles using a Grid Select...
Details
As mentioned before, TpTileBundle (Bundle) assets are used to archive all or a section of a Tilem...
The Big Deal
A Key Feature None of the TpLib TMDB and query functions, and none of the Event, Messaging, Persi...
Special Tiles
TpBundleTile TpBundleTile loads a TileBundle to the Tile's parent Tilemap. TileBundle: a referen...
Animated Tiles
TpAnimatedTile TpAnimatedTile is a simple animated tile and if you want to learn about the code, ...
Events
Events System Superficially, the Events system implemented by TpEvents seems very simple. A tile ...
Updating in Play
Painter usually is mostly dormant in Play mode. If you’re concerned about eliminating ALL effects...