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Notes
To force the Tile+Brush or the Tile+Painter to NEVER paint on a Tilemap, attach the TpNoPaint Mon...
Moar Tiles
Sorry for that! TilePlus has a variety of new tiles for you to use or extend. Read about them in ...
Tile+Brush's 'Brush Inspector'
This is the Brush Inspector seen when using the Tile+Brush with the Unity Tile Editor. It looks ...
Selection Inspector Toolbar
The Selection Inspector for TilePlus tiles has a toolbar: Name Usage Focus Focus scene vi...
Selection Inspector for TilePlus tiles
Here’s an example of a Selection Inspector when displaying a TilePlus tile. This is used in Tile...
Custom Inspectors
The Tile+Brush has enhanced Brush and Selection Inspectors. The default brush is replaced with th...
ShortCuts
Two shortcuts are provided for your convenience: Hold down the ‘1’ key to allow painting over an...
More Tiles!
You’ll also find some easy-to-use TPT tiles: TpAnimatedTile: similar to Unity’s AnimatedTile, but...
New Tiles!
New Tile Class? The key component of TPT is a new Tile base class cleverly dubbed “TilePlusBase” ...
Position DB Dump
The menu command: Tools/TilePlus/Utilities/Dump PositionDB doesn't open a window. Instead, it dum...
Selection Inspector Details
The Basic Info section displays read-only information from the tile. This area changes depending ...
Selection Inspector Toolbar
The Selection Inspector shows this toolbar: Focus: Focus scene view on selected tile. Inspecto...
Editor Library
The Editor Library comprises, well, a whole lot of stuff! Unity menu items The custom Selection ...
Prefabs
TPP_PoolHost Add to a scene to use this as the parent of spawned prefabs. TpTriggerZoneSprites A ...
TpBundleLoader, TpFabLoader
These are components that can be added Tilemap’s GameObject to load TileBundle or TileFab archive...
Event and Zone Actions and SubObjects
AnimatorAction Animator Actions are project-level scriptable object plugins. They're only used wi...
Basics
In most cases, the class that you want to subclass is TilePlusBase. But you might want to extend ...
Properties
Why so many properties? Fewer serialized fields for things that are just basically boolean switch...
Inhibiting Callbacks
For performance reasons you might want to temporarily inhibit TpLib from responding to certain Ti...
Animated Tiles
Purpose This demo illustrates how to control tiles from mouse clicks or from Unity UI buttons....