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Getting Started
If you’re not into coding and want to play with some feature demos, head over to the TilePlus Ext...
Unboxing, Setup, and Reinstalling
What’s in the Box? Installing the TilePlus Toolkit UnityPackage will add a few folders to your As...
Painting
Getting Started Enable Painting objects by clicking on the Paintbrush icon in Paint mode. Select...
Paint Mode Basics
The left column always displays a list of Tilemaps. Select which Tilemap that you want to operat...
TilePlus Script Attributes
If you’ve done any Unity coding then you’re probably familiar with Attributes by now, such as tho...
System Information
The Tools/TilePlus/System Info menu command opens UIElements inspector that has a multitude of in...
Coroutines and Awaitables
Coroutines TilePlus generally uses Awaitables rather than coroutines. However, it's easy to make ...
Tweening
Purpose A playground to experiment with the tweener Five scenes Basic Tween Types The imag...
Custom Tweening
The Tween class' properties are mostly {get; internal set;} so you can't make changes. However, t...
Selectors
Selectors are used by the layout system to determine what and how to load. Each Selector has a re...
Introduction
You probably work with Tilemaps that are part of a scene. This is the easiest way to use TilePlus...
Why Not Make Prefabs?
It's a bad solution When you create a prefab by dragging a Grid with child Tilemaps to the Projec...
Introduction To TilePlus Toolkit
TilePlus Toolkit (TPT) is a unique way to work with Unity Tilemaps. It’s a Unity extension that ...
Features
TilePlus Toolkit (TPT) is a unique way to work with Unity Tilemaps. It’s a Unity extension that ...
Tweener Tiles
TweenerFlex This is the best tile to use when experimenting with tweens. When viewed in a TilePlu...
Unity UI and New Input System
Unity UI can invoke methods in monobehaviour targets using Unity events. That's not useful if yo...
UI System?
No, it's not a replacement for Unity's native UI systems. There are enough of those already! It's...
IHoverableControl
/// <summary> /// This marks a tile a...
Others
These are mostly for internal use. IActionPlugin Used with ZoneActions and EventActions to provid...
Design Philosophy
In an earlier epoch I designed embedded system hardware, software, and development tools in two d...